Panos Markopoulos


Panos Markopoulos is a computer scientist specialized in the field of human-computer interaction and interaction design. He studied in the National Technical University of Athens and completed his PhD in Computer Science at Queen Mary University of London. He has worked on several topics of this field, such as task analysis, engineering methods for interactive systems, ambient intelligence, end-user development, privacy, rehabilitation technology, persuasion and interaction design for children. Panos is chair in Design for Behaviour Change, at the Department of Industrial Design at the Eindhoven University of Technology. Previously, he has held research positions at Queen Mary, University of London, and Philips Research, Eindhoven. He has co-authored more than 250 peer-reviewed publications in the topics mentioned above. He is a co-founder and chief editor of Elsevier’s International Journal on Child Computer Interaction, and author of a book on Evaluating Children’s Interactive Products. He has been the principal investigator for several national and EU projects, and has led the TU/e participation in several international projects. He is currently chief editor of the journal Behaviour & Information Technology, by Taylor&Francis.

Talk: Interaction design and rehabilitation

Well-known trends pertaining to the aging of population and the rising costs of healthcare motivate the development of rehabilitation technology. There is a considerable tradition of research and development in this area including efforts to make serious games, virtual reality, and robotic applications. Numerous and diverse technological innovations have been introduced over the years and often researchers produce promising experimental results. However, it is quite often that these technologies fall short of delivering the benefits anticipated.

This talk argues for the importance of interaction design in this field that pays due attention to understanding patient needs, allowing patients, therapists and care givers to personalize solutions, providing effective feedback and motivation strategies, and seeking an in-depth understanding of the socio-technical system in which the rehabilitation technology is embedded. The talk reviews related research carried out at the Eindhoven University of Technology together with collaborating organizations, in the areas of tangible and embodied interaction, emphasizing on design methodology challenges that characterize this domain.